Moon Eye

A cozy building world with pink blocks, cherry blossom trees, animals, flying (F key or Fly button), multi-color beds, candles and lights, and a day/night toggle.
"I want my game to be called Moon Eye… it's like Minecraft."
Play Moon Eye ↗AI Workflow 07 · Voice-First Prototyping · Declassified
My kids had big game ideas but can't code or type fast. So they just described their games out loud.
ON THIS PAGE
01 Problem · 02 Setup · 03 Steps · 04 Tools
05 Results · 06 What you get · 07 Try it ▸ · 08 Talk
01 · The Problem
My kids had big game ideas. But they can't code, and they can't type fast.
Could they just describe a game out loud and get something they could actually play?
02 · The Setup
The kids dictated their requests with Wispr Flow (voice-to-text). The text went straight into Grok Build CLI, an AI coding agent in the terminal. I handled the "please make it pink" follow-ups and publishing to GitHub Pages.

A cozy building world with pink blocks, cherry blossom trees, animals, flying (F key or Fly button), multi-color beds, candles and lights, and a day/night toggle.
"I want my game to be called Moon Eye… it's like Minecraft."
Play Moon Eye ↗
Cars that fly, a mountain with a road and a bridge, a tunnel, and a city full of roads.
"Can you please make a game where there are cars that can fly and there is a mountain with a road and a bridge going over it?"
Play SkyWheels ↗03 · The Steps
04 · Tools
05 · Results
Playable browser games, both live
Time from first prompt to playable
06 · What a Client Gets
07 · Try It · Interactive Workflow Example
Step through the requests. Left: what the kid said. Middle: the cleaned-up prompt. Right: what got built.
Bring one workflow that feels slower or more manual than it should. We'll look at it together on a free 15-minute fit call, and I'll give you an honest answer, even if that answer is "don't automate this."