AI Workflow Systems
Working pipelines with guardrails, review gates, and documentation — built for business teams, not developers. Nothing irreversible ships without a human click.
MULTI-MODEL PIPELINES · HUMAN-IN-THE-LOOP · ADOPTION-FIRST
Field Office · Bradenton, FL · Est. Everywhere
I help teams stop experimenting with AI and start using it.
Working AI systems for business teams — not developers — built with guardrails, human approval gates, and documentation your team owns. I ship the products I design, too. Every engagement comes with an honest verdict — even when the honest verdict is "don't automate this."
▸ THE BOARD SHOWS MY REAL AGENT TEAM ROUTING SAMPLE TASKS. DRIVE IT YOURSELF
PRODUCTION TIME RECOVERED
LLM PLATFORMS IN DAILY PRODUCTION
WEEKS OF CURRICULUM DELIVERED
LIVE GAMES SHIPPED
Live Demos · Don't Take My Word For It
Eight industry demos (HVAC, dental, roofing, and more). Call it from your browser or type.
Pick an industry → AI QA agent · interactiveFlip between how a 7-year-old and a QA pro see the same screen. Send findings to dev.
Test the screen → Launch tracker · real numbersHow a new Android app got 12+ real testers for 14 days, and why I aimed for 2×.
Drag the timeline →AI Workflows · The Systems I Run Daily
These are the systems I run on my own work every day. Each one shows the problem, the setup, the steps, the results, and what you'd get as a client. Nothing is sent, posted, merged, or published without my approval.
7 specialist agents plus an organizer, running daily. Nothing leaves without my OK.
Route a task yourself →17 findings in one playtest. 5 fix PRs in one day. 80/80 answers graded right.
Try the two lenses →12 testers, 14 days, real people only. Production access about 18 days in.
Scrub the tracker →Shipped Work · Games, Courses, Decks
Before I built AI workflows for businesses, I built learning products. They're live, and you can play them right now. Same doctrine: design it carefully, direct the AI, ship something real.
A 20-slide lesson that teaches teens the film look with the phone already in their pocket: focus, blur, 24 fps, light, framing. Short lines, big images, one idea per slide.
3D math game · grades 2–5 · liveStackadooKids solve math, reading, and spelling to earn blocks, then build whole worlds. Web + Android.
Interactive course · grades 6–8Robot Mission LabEight missions, 56 interactive slides, a playable robot simulator, and a teacher guide.
Built by voice · my kids' ideasMoon Eye + SkyWheelsMy kids described two games out loud. An AI coding agent built them. Both are playable.
Math game · no-fail designCastle Math QuestChoose a hero, answer place-value challenges. No timers, no lost points.
Early reading · K–1Pip's Phonics ForestGentle, no-fail phonics practice with a calm fox guide.
Branching history storyJack Hawthorne's AdventureStep into 1851 London. Every choice branches the story.
Curriculum, 78 weeks of lessons, slide decks, and the full EdTech archive.
Open the EdTech portfolio →Specialties · A Multi-Discipline Operative
Most agencies send five different people. You get one who's done all of it — in production, not in theory.
Working pipelines with guardrails, review gates, and documentation — built for business teams, not developers. Nothing irreversible ships without a human click.
MULTI-MODEL PIPELINES · HUMAN-IN-THE-LOOP · ADOPTION-FIRST
buni. — an AI receptionist that answers every call and website chat, books appointments straight into the calendar the business already uses, and texts the owner a summary — 24/7. And true to form: nothing goes live until the owner has heard it and approved it.
SALONS · CONTRACTORS · ROOFING · INSURANCE · LAW OFFICES
Benchmarking where failure is visible instead of debatable — evaluations that end in real spending decisions, not vibes.
DISCRIMINATOR TASKS · MODEL ROUTING · COST CONTROL
40+ lesson decks, prompt pattern libraries, training and documentation that make adoption the path of least resistance for real teams.
DECKS · PATTERN LIBRARIES · TEAM TRAINING
Games, courses, and curriculum grounded in learning science — scope & sequence, UDL, no-fail-state design. Three live games and 78 weeks of curriculum to show for it.
STACKADOO · PHONICS FOREST
CASTLE MATH QUEST
Case Files · Hover to Declassify
Real systems, built and operated in production — architecture, model routing, and the failures that shaped the guardrails.
A two-lane job pipeline: cheap models for volume, Claude where quality is the bottleneck — hard guardrail gates built from real failures, and a human click on every submission.
One head-to-head ended a subscription and moved that model to per-call access. Evaluation that terminates in spending decisions.
LinkedIn-first B2B agents that research and draft behind brand gates — nothing posts without a human click.
A browser-based 3D building game for grades 2–5: kids solve math, reading, spelling & grammar to earn blocks — then build whole worlds. No ads, no chat, kid-safe. Playable right now.
Three live learning games, an 8-week robotics course, and the full curriculum archive live at my EdTech field office.
The Dossier
I'm not a software engineer — I'm the orchestrator. I own the design; I direct AI tools like Claude and Codex through the build, prompt by prompt, with human oversight at every step.
Three-plus years of daily fluency across AI tools, plus a background in curriculum, e-commerce operations, and digital marketing. The person your team calls when "we tried AI but it didn't stick."
No pitch deck. No hype. Just a straight answer.
Start with a 30-minute Workflow Audit. Bring the one workflow that eats your team's week; leave with a one-page findings memo within 48 hours — what to automate, what to gate, and what to leave alone. No pitch. If there's no build worth doing, the memo says so.
Or download: Capabilities PDF · Prompt-pattern library PDF